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Add is Positively Effected by Computer Games

There is evidence that electronic games canthat are flying toward it. This helps develop
help improve focus in both children anddiscriminatory processing and impulse
adults with Attention Deficit Disorder (ADD).control.
This software addresses the most common
and fundamental symptom by helping toA teacher, therapist, or coach can only
increase the individuals ability to retaindescribe what focus feels like to someone
focus.with ADHD. Play Attention lets the user
experience what being attentive actually
Attention-Deficit Hyperactivity Disorderfeels  like.
(ADHD), is a neurobehavioral developmental
disorder that affects about 3-5% of theA student can even utilize the game while
world's population under the age of 19. Thisdoing homework. The student would wear the
disorder is closely related to ADD and theyhelmet while doing an assignment and gauge
are often referred to interchangeably. Thishis attention level by part taking in a short
disorder's typical onset is during childhood.exercise  in  the  game.
ADHD is characterized by a persistent pattern
of inattention and/or hyperactivity.SmartDriver
Forgetfulness, poor impulse control or
impulsivity, and distractibility are allSmartDriver, created by Joseph Sandford,
characteristic of this disorder. ADHD ishelps any driver, or future driver, with
currently considered to be a persistent andfocus problems to keep his thoughts on the
chronic condition for which no medical cureroad. The game works with or without a
is available. ADHD is most commonly diagnosedsteering wheel for computer driving
in children. Diagnoses of adults with thissimulators. SmartDriver is different from the
disorder have increased over the past decade.typical driving game as it requires patience
Studies show that approximately 60% ofand responsibility, not a love of hairpin
children diagnosed with ADHD retain theturns. You must follow the rules of the road
condition as adults. One-fifth of all casesand heed speed limits, traffic lights, and
are estimated to be caused from trauma orother vehicles. SmartDriver contains enough
toxic exposure. Methods of treatment usuallylights and sounds to keep the user
involve some combination of medications,interested.
behavior modifications, life style changes,
and  counseling.S.M.A.R.T.  BrainGames
The most common symptoms of ADHD areS.M.A.R.T BrainGames system converts any home
distractibility, difficulty withvideo or computer game into a neurofeedback
concentration and focus, short term memorydevice. Using new technology developed by
slippage, procrastination, problemsNASA, the S.M.A.R.T. (Self Mastery and
organizing ideas and belongings, tardiness,Regulation Training) BrainGames system
impulsivity, and weak planning and execution.includes a state-of-the-art, wireless,
There are an incredibly large number ofhandheld game controller. It looks and works
very intelligent and capable individuals wholike any other game controller, with the
find themselves limited by this disorder.added feature of receiving brain wave signals
The discovery of new methods to modify thefrom a headset worn by the player. The
behaviors affected is very exciting andheadset tracks the frequency of the user's
inspirational.brain waves while he plays. When the player
exhibits low-frequency patterns during, say,
Educational computer software is noted fora car race at the track, his car slows and
it's ability to engage a child and improveother cars pass him. That gets his attention,
various learning skills while keeping theso he concentrates, producing
gamer entertained. Software engineers havehigher-frequency brain waves. His car then
created software that is specificallyspeeds up and results in positive
designed to improve attention and focus inreinforcement for his cerebral change. The
individuals with ADD. New learningidea is that the higher-frequency pattern
technology enables us to monitor and teachwill continue even after kids stop playing
learning skills while enhancing confidence.the  game.
I will overview three different products as
follows;The main difference that was found between
S.M.A.R.T BrainGames and traditional
Play  Attentionequipment is motivation. Olafur Palsson,
Ph.D., of Eastern Virginia Medical School in
Peter Freer created Play Attention, a systemRichmond, a co-inventor of the NASA system
that enables children and adults with ADHD tostated that it was easier for parents to
connect their brain waves directly to a homeconvince children to come to his clinic when
computer.they knew they would be playing S.M.A.R.T
BrainGames. It is noteworthy that the games
"They can actually see what's happening tothat don't work well are the shoot-'em-up,
their brain waves as it occurs," says Freer,blood-and-guts kind, because there is poor
CEO of Unique Logic + Technology, theforward motion. Games that involve steady
Asheville, North Carolina, manufacturer ofmotion, like driving a car or flying an
the  game.airplane,  work  best.
The user puts on a helmet embedded withThere is evidence that electronic games can
sensors and learns to control the action onhelp improve focus in both children and
the screen with his brain waves. Focusing onadults with Attention Deficit Disorder (ADD).
a flying bird causes it to fly higher;This software addresses the most common
distraction causes the bird to fly lower.and fundamental symptom by helping to
Another exercise enables a person to work onincrease the individuals ability to retain
his long-range focus by building a tower withfocus. The combination of the focus building
moving blocks. A challenging exercisetechnology with games people enjoy playing
involves sitting at the controls of ahas been successful and beneficial.
spaceship, deflecting the white asteroidsHopefully, we will see more to come!



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